2/03/2007

Chaos and Orks Battle it Out (Fantasy)

Battle Report

Battle Type: Warhammer Fantasy
Mission Type: Recon
Points: 1,000
Forces Involved: Orcs (Attacker)
Chaos (Defender)
Preview/Setup:
A Campaign game… Orcs are trying to expand their kingdom borders. The forces of Chaos have risen to prevent them.

Turn 1

Chaos:

Units advanced. Orcs dispelled Red fire Tzeench spell.

Orc:
Some Orc warriors failed the animosity check. Orcs and Night Goblins advanced. The Orc stone thrower killed a single Chaos Warrior.

Turn 2

Chaos:
Units moved into position to strike. The Orcs dispelled the Tzeench Red Fire spell again; however the Aspiring Champion of Slanesh had a “book of secrets.” Fried 3 Night Goblins with the Fiery Blast Spell. The Chaos Sorcerer in the unit of Marauders also killed 3 Night Goblins with the “Dark hand of Death” spell. All damaged units passed the LD tests.

Orc:
An Orc chariot charges the Chaos Warriors. The Tzeench Aspiring Champion chooses to flee to draw the Orc chariot in for a counter attack. Chaos Warriors escape. The rest of the green hoard advanced. The Orc stone thrower targeted the Marauders this turn…killing 2.

Turn 3

Chaos:
The Tzeench warriors recovered and the Chariot of Slanesh charged the Orc boar chariot. The Orc chariot attempted to flee however did not escape and was destroyed, however this brought the Slanesh chariot into range of the Night Goblin Fanatics. 6 fanatics from 2 units of night goblins flew toward the Slanesh chariot. 1 hit causing a wound to the chariot. The Chaos sorcerer’s magic failed this turn.

Orc:
Some of the fanatics fly through the Slanesh chariot again…this time they hit the Aspiring Champion and kill him. Other fanatics wasted 4 Orc “Big-Un’s,” and 2 Night Goblins. The other Night Goblin unit failed the animosity check and advanced through the path of the fanatic but was miraculously un-injured. The Night Goblins charged the Slanesh chariot. The chariot killed 2 goblins and was not damaged however it lost the combat resolution. It passed the LD test however. The Orc stone-thrower fired at, and hit the Chaos Warriors killing 7 of the 12 including the Tzeench Aspiring Champion. They passed the LD test.

Turn 4

Chaos:
The remaining 4 warriors charged into the night goblins. A tremendous failure… they inflicted no casualties. The Chariot killed 1 goblin, and the goblins killed one chaos warrior causing the Chaos side lost by combat resolution again… this time the Chaos Warriors failed the Leadership test and tried to run away… they were run down by the goblins. The chariot escaped however. The Daemonettes of Slanesh charged the Orc warriors but were short by about an inch… the charge failed. The Marauders poised to counter charge if the Daemonettes were charged. The Chaos Sorcerer’s magic failed again.

Orc:
A night goblin flew into the Marauders unit killing several off. The Boar Rider and the Orcs charge the Daemonettes… they tried to run but did not escape and were destroyed by the Orc’s. The 2nd Night Goblin unit charged into the flank of the Marauders. The Marauders stood and fought. The first unit of goblins charged the fleeing chariot forcing it to run off the board.

At this point with no less than 2 regiments of Orcs about to strike the last remnants of the Marauders the Chaos player conceded defeat.

Resolution
The Orcs had all but exterminated the Chaos forces. They captured 2 territories.

Noteworthy Deeds:
The unpredictable Night Goblin Fanatics killed almost as many Orcs as they did Chaos, but managed to cause Chaos a fair amount of grief.

by BigJ

1/30/2007

First Club Meeting and Open House!!!

OY YOU!!!!




The Norfolk County Wargaming Club will be having it's first meeting in February on the 18th. There will be demo games of Warhammer 40k and Fantasy, and there will also be tables available for veteran gamers to come and play. We will be selling some merchandise at the event as well. The site for the event will be the Kinsman Scout Hall in Port Dover just off Hwy #6 coming into town. Admission is $1.00, and proceeds go towards supporting the Kinsman and Kinnette Clubs of Canada. Hope to see you there!!

Da Troll

1/26/2007

The Campaign of Fulgrim

Our new campaign has begun based on the Fulgrim Vale conflict. So far, the armies include an Orc Warband, an Empire Cult of Ulric, a Dark Elf Warband, and A Chaos Undivided Warband. Below is the campaign map as it stands right now. We played two games yesterday, and we're still interpreting the results for the campaign. Battle reports to come soon...

12/30/2006

Battle Report 2006

BATTLE REPORT by da Troll

The Fulgrim Vale Conflict December 27th, 2006

Setting: The battle took place in the lowland valley of the Fulgrim Vale, south of the Middle Mountains and west of the road leading to Wolfenburg.

Forces Involved: Two allied, 3000 pt forces; The Dwarves and High Elves led by Thane Darbin Meadhall, and a force of Beastmen, Orcs, and Dark Elves led by Chieftain Krux Ungor.

Summary:

As the allied force of the Horde struck down from the mountains, plundering their way downward to Wolfenburg, they were caught in their advance by a crafty force of Dwarves and High Elves whose spies had reported the movement of the Horde. The lowlands of the Fulgrim Vale provided the Alliance with a place to halt the forces of evil. The Alliance struck hard at the Horde’s forces with artillery as they advanced across the field, and dealt a serious blow to them before meeting them head on in front of their lines. The battle was at a standstill until several Horde units penetrated the Alliance’s battle line, and overwhelmed the artillery, leaving the line vulnerable to a devastating flanking maneuver. Although the Alliance was able to deal the Horde a great deal of damage, they were defeated, and the Horde continued on towards Wolfenburg.

Moments of Distinction:

Thane Meadhall’s Dwarves – The Slayer contingent, after a round of withering missile fire, drew into combat most of the core forces of the Orcs, killing their boss and driving onward to the Horde’s battle lines. They also engaged several Horde units in the middle of the conflict, joining in the deciding skirmish of the battle. Although both Slayer units were slain outright, they managed to hold the enemy back as long as they could before being slaughtered by the Horde’s Beastman and Dark Elf forces. Born to die, the Slayers proved their worth.

Krux Ungor’s Beastmen – After several rounds, the crafty Chieftain of the Beastmen was able to outflank the solid artillery of the Alliance with a surprise assault from a scouting unit of Ungors with the assistance of the Dark Elf Noble Ullanor D’Arrak. The artillery of the Alliance was wiped out, leaving the flank of the force vulnerable to the rampaging Beastmen and Dark Elf units. D’Arrak, in particular, satisfied his appetite for destruction after watching his Corsairs fall to a man under the fire of the Alliance.

Boss Bagrud’s Orcs/ Lord Areus Silvermane’s High Elves – Although the Orcs were sorely savaged by the Dwarves, the Giant employed by the warband, Thuggor, walked boldly out onto the field, past the numerous artillery volleys and friendly fire mishaps, to threaten the Alliance’s lines. The brave forces of the High Elves responded by standing fast against Thuggor with their formidable cavalry. The giant tore through the Elves, destroying the cavalry unit, but giving the Dwarves enough time to ready their artillery and strike Thuggor with a mortal stone shot blow.

Underdog Award: Night Goblins are not usually useful after releasing their Fanatics into the fray, but this time they proved their worth tenfold. After inciting the High Elves to rage from a vicious Fanatic attack, the Goblins were charged and put to the test by the Elves. Goobda Dingle, Night Goblin Champion, challenged the mighty Mage of the Elves, Erran Larrentri, to personal combat. The combat was a draw, and allowed the Goblins to properly fight back against the Elves. The Elves lost the combat, fleeing back towards the Alliance lines, pursued by the lude and jeering Goblins.




Surviving Forces: The Horde

Chieftain Krux Ungor’s Beastmen – Two Core Units, a Shaman, and a Champion.

Matron Ullanor’s Dark Elves – Two Core Units, Two Sorceress’, and a Noble.

Boss Bagrud’s Orcs – Two Core Units, a Shaman, and Artillery.

‘ERE WE GO, ‘ERE WE GO, ‘ERE WE GO!!